– Damage dealt to vehicles when shot by LAW has been made consistent

– F12 (screenshot) now works in restricted mode as well

– When player melees during gun raise animation, their gun will not be in a permanently raised position anymore

– Memory leaks and potential crashes


– Improved SLI / Crossfire support and performance

– Improved overall rendering performance (DX9 and DX10)

– Enabled VSync functionality in D3D10


– Reduced grenade explosion radius in multiplayer

– Clamped water tessellation to avoid cheating in MP

– Reduced LAW splash damage vs. infantry in PowerStruggle mode

– Slowed Rocket projectile speed down in MP slightly



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